Animating in Flash
We start off by learning about "persistence of vision" and practice making Zoetrope strips. Once students have this concept down we move into frame by frame, motion tween and shape tween with Flash. To understand computer generated animation you have to learn about the timeline and working with key frames so we start out slowly and then get more complex.
12 Animation Principles (pdf) 12 Animation Principles References
*I have tried to weave in examples of these principles into each of the lessons below.
Animation Techniques Handout (pdf)
12 Animation Principles (pdf) 12 Animation Principles References
*I have tried to weave in examples of these principles into each of the lessons below.
Animation Techniques Handout (pdf)
Flash Animation Techniques
Frame By Frame - Ball Bounce | Flame
Classic Tween - Ball Bounce | Pong 1 | Pong 2 | Anticipation
Motion Tween - Ball Bounce | Hurdles | The Fly
Shape Tween - Ball Bounce | Name
Advanced Techniques
Scenes
Motion Blur
Classic Tween - Ball Bounce | Pong 1 | Pong 2 | Anticipation
Motion Tween - Ball Bounce | Hurdles | The Fly
Shape Tween - Ball Bounce | Name
Advanced Techniques
Scenes
Motion Blur